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Loading...Introduction to WebXR and Spatial Computing
When I first started exploring WebXR, I was amazed by the possibilities it offered for creating immersive experiences. Last quarter, our team discovered that WebXR could be a game-changer for our project, allowing us to create interactive 3D scenes that could be experienced in various environments, from desktops to VR headsets.
The Problem with Traditional 3D Rendering
Most docs skip the hard part of 3D rendering: optimizing performance while maintaining quality. We tried using traditional rendering techniques, but they failed to deliver the desired performance. Here's what we learned:
- Traditional rendering techniques can be slow and inefficient, especially when dealing with complex scenes.
- Optimizing performance often comes at the cost of quality, leading to a trade-off between the two.
A-Frame 1.4 and Three.js r148: The Solution
After months of research and experimentation, we found that A-Frame 1.4 and Three.js r148 were the perfect combination for our needs.
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