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Loading...Introduction to WebXR and Spatial Computing
Last quarter, our team discovered the power of WebXR when building an immersive experience for a client. We chose A-Frame 2.0 for its ease of use and Three.js for its flexibility. However, we quickly realized that creating a seamless WebXR experience required more than just rendering 3D models. We needed to incorporate spatial computing and mixed reality elements to truly engage our users.
The Problem with Basic WebXR Implementations
Most docs skip the hard part: integrating spatial anchors and handling edge cases. When I first tried this, it broke because I didn't account for device orientation and camera permissions. Here's what I learned:
- Always check for device support before initializing WebXR sessions
- Handle camera permissions and device orientation changes
- Use Azure Spatial Anchors for persistent, cross-device experie
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