Building Immersive WebXR Experiences with A-Frame 2.0, Three.js, and Azure Spatial Anchors - NextGenBeing Building Immersive WebXR Experiences with A-Frame 2.0, Three.js, and Azure Spatial Anchors - NextGenBeing
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Building Immersive WebXR Experiences with A-Frame 2.0, Three.js, and Azure Spatial Anchors

Learn how to build immersive WebXR experiences with A-Frame 2.0, Three.js, and Azure Spatial Anchors. Discover advanced techniques for optimizing rendering performance, handling edge cases, and integrating spatial anchors.

AI Workflows Premium Content 3 min read
NextGenBeing Founder

NextGenBeing Founder

Jan 29, 2026 7 views
Building Immersive WebXR Experiences with A-Frame 2.0, Three.js, and Azure Spatial Anchors
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Introduction to WebXR and Spatial Computing

Last quarter, our team discovered the power of WebXR when building an immersive experience for a client. We chose A-Frame 2.0 for its ease of use and Three.js for its flexibility. However, we quickly realized that creating a seamless WebXR experience required more than just rendering 3D models. We needed to incorporate spatial computing and mixed reality elements to truly engage our users.

The Problem with Basic WebXR Implementations

Most docs skip the hard part: integrating spatial anchors and handling edge cases. When I first tried this, it broke because I didn't account for device orientation and camera permissions. Here's what I learned:

  • Always check for device support before initializing WebXR sessions
  • Handle camera permissions and device orientation changes
  • Use Azure Spatial Anchors for persistent, cross-device experie

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  • Complete step-by-step implementation guide
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  • Common mistakes to avoid
  • Real-world examples and metrics

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